RFBL: 11U AA League Play Rule Summary


Below is a selection of rules from the official Baseball Alberta Rulebook. If any discrepancies are found, the rules as described in the linked document will take priority. All rounds of League Play and Provincial Championships follow Baseball Canada rules, except for specific identifications.

Table of Contents

Pre-Game Plate Meeting

Resuming, Postponing, or Ending a Game in Progress

Yelling and/or Swearing at an Umpire

Field Dimensions

Pitching Distance & Mound

Game Balls

Bats

Bat Maximums

Pitch Count

Breaking Balls

Unlimited Substitution

Participation Rule

Mercy Rule

Game Time Limit

Number of Innings

Open Innings

Max Runs Per Half Inning Rule

Bunts

Stealing

Base Dislodged

Runners on Passed Balls

Runner Advancement

Catcher's Miss of a Third Strike

Courtesy Runner

Lead Offs and Intentional Walks

Ties

Wins

Incomplete Games

Courtesy Runners

Dead Ball Situations

Forfeits

Fewer than 9 players

Extra Innings

 

Umpires

Pre-Game Plate Meeting

Before a game begins, an umpire's meeting with the two head coaches involves several important steps to ensure the game is conducted smoothly and all parties understand the rules and expectations.

 

Exchange of Lineup Cards

The home manager or their designee gives their batting order to the umpire-in-chief, followed by the visiting manager doing the same.

Confirm Starting and Ending Times

Verify the starting time of the game and discuss any special arrangements, such as pregame ceremonies or delays.

Special Ground Rules

The manager of the home team presents any special ground rules that might be necessary due to the field conditions. If these are acceptable to the opposing manager, they become official. If not, the head umpire will decide and enforce any necessary ground rules??.

Review of Key Rules

The umpire will review any key rules or points of emphasis for the game, such as recent rule changes or specific regulations that might impact the game.

Discuss Sportsmanship and Conduct

The umpire will remind both coaches about the importance of sportsmanship and the expected conduct of players, coaches, and staff throughout the game.

Safety and Equipment Check

Ensure that all safety protocols are understood and that all equipment meets the required standards, including checking that players are wearing appropriate protective gear.

 

Resuming, Postponing, or Ending a Game in Progress

The decision to resume, postpone, or end a game in progress is always made by the head umpire.

Yelling and/or Swearing at an Umpire

Any umpire report which is submitted for games which include any mention of confrontation between a coach and an umpire and includes mention of a coach yelling or swearing at an umpire will result in automatic one game suspension of the coach. Any additional similar incidents involving the same coach could result in longer suspensions.

 

Specific Equipment & Field Dimensions

Field Dimensions

Base Lines: 60 ft.

Bases: 15 in square

Home Plate: 17 in wide

Centre Field Boundary: Minimum 200 ft / Preferred 225 ft

Foul Line Boundary: Minimum 180 ft./Preferred 200 ft

Backstop Setback: 25-40 ft

Fence Setback: 25 ft.

Coach's Box: 8 ft x 12 ft

Coach's Box Setback: 10 ft

Batter's Box: 3 ft x 6 ft

Batter's Box to Home Plate: 4 in

Pitching Distance & Mound

Pitching Distance: 44 ft.

Pitcher's Plate: 4 in x 18 in

Max Height of Pitcher's Mound: 6 in

Game Balls 

65CC/BCAF

Bats

USSSA 1.15 and USABB bats will be both approved for play under Baseball Canada rules for the 15U and under categories. This allows for all previous & current 2 1/4”, 2 5/8” and 2 3/4” USSSA 1.15 certified bats to be used.

Bat Maximums 

MaxDifferential: -10    |    MaxDiameter 2-¾”    |    MaxLength 32”

 

Pitching

Pitch Count

70 Pitch Maximum in one day, and no more than 115 pitches over 4 days.

  • 1-20 Pitches: No Rest Required
  • 21-30 Pitches: 1 Day Rest Required
  • 31-44 Pitches: 2 Days Rest Required
  • 45-54 Pitches: 3 Days Rest Required
  • 55-70 Pitches: 4 Days Rest Required
  • Required rest shall be defined in “Days” starting at 12:01 am and ending at 11:59 pm of the next calendar day.

Breaking Balls

No Breaking Balls shall be permitted at the 11U age category! A Breaking Ball shall be defined as any pitch where the hand is pronated, supinated, turned or snapped in a fashion where the baseball rotates in a side to side, forward spinning or with unnatural action that is not consistent with the pitcher's natural fastball rotation. Change-Ups and off speed pitches where the baseball rotates in a similar fashion to a fastball will be permitted at all levels and should be observed by the umpire prior to an appearance during warm-up.

The scorekeeper will inform the umpire of the pitch count when a count is nearing the end of a pitcher’s daily limits.

  • Once a player has pitched, they cannot play catcher for the rest of the game.
  • A pitcher who is removed from the mound during a game shall not be permitted to return to pitch in the same game, even if the pitcher is retained in the game at another position.
  • Pitchers can't pitch 3 consecutive days unless a pitcher’s first 2 days combined pitch count does not exceed: 30 for league play / 35 for provincial play.
  • Violation of any pitching rules may result in forfeiture of the game in which the violation occurred. When the use of an ineligible pitcher is evident, scorekeepers or other officials MUST notify the team manager or coach immediately for correction.

 

Specific Identifications

Baseball Canada rules apply except the below.

Unlimited Substitution

All players who are present for a game and in uniform (unless injured and unable to play or suspended for that game by the league or team) must be listed on the batting order/line-up card, and will bat in order-- any coach who sits a player to gain a competitive advantage will be subject to discipline by Baseball Alberta.

Players are allowed to move in/out defensively without restrictions, except that if the pitcher leaves the mound to play another defensive position, that pitcher may not return to the mound or catch in the same game. Any player who becomes injured or must leave the game will be skipped in the batting line-up with no penalty.

Participation Rule

A player may not sit more than 2 consecutive defensive innings (one pitch constitutes an inning sat)

Mercy Rule

In effect (10 run differential when the losing team has completed their 4th offensive inning/at bat).

Game Time Limit

No new inning to start after 2 hours and 15 minutes of play, unless the game is tied. The start of the game begins when the first pitch is thrown.

Number of Innings

All games are of six innings to be completed, if time and weather permits. However, three and a half (3-1/2) innings constitute a regulation game if the home team has more runs than the visiting team.

Open Innings

No open inning during the final inning of a regular season game.

Max Runs Per Half Inning Rule

Once the 7th run of a half inning is scored the inning automatically stops no matter how many outs there are and that half inning is over.

Bunts

Are permitted.

Stealing

Is permitted once the pitched ball has crossed home plate. If there is a violation, the runner is returned to their base and the ball is dead.

Base Dislodged

If the impact of a runner breaks a base loose from its position, no play can be made on that runner

at that base if he had reached the base safely. If a base is dislodged from its position during a play, any following runner on the same play shall be considered as touching or occupying the base if, in the umpire’s judgment, he touches or occupies the point marked by the dislodged bag.

Runners on Passed Balls

Can advance, including attempting to score at home plate.

Runner Advancement

When a team has a lead of seven or more runs, the runner(s) of this team can reach the following base only when the ball is hit or if forced to advance. If the runner advances in error, they are returned to the original base and the ball is dead. A baserunner(s) is able to advance should the defense attempt to make a defensive play to retire a base runner.

Catcher's Miss of a Third Strike

The batter cannot become a runner on a catcher's miss of a third strike. The third strike, either called or swinging does NOT have to be caught by the catcher. The batter is automatically retired. However the ball is alive and in play for runners that are on base.

Courtesy Runner

A courtesy runner may be used for catchers when they are on base with 2 outs in an inning for all regular-season league games. The courtesy runner must be a player who is not already in the lineup, except during Unlimited Substitution where the player may be the “last out” of the offensive team. The courtesy runner rule is not permitted for use during any Provincial Championship.

Lead Offs and Intentional Walks

Not permitted.

 

General Rules

Ties

Games must be played until one team wins; ties are not allowed.

Wins

All games must be played and deemed complete to count the result. Teams may not play one game for double points or flip a coin to determine the winner.

Incomplete Games 

Games not complete (due to weather/darkness) must be suspended from the point of stoppage and then re-started from that point at the next possible time.

Courtesy Runners

A courtesy runner may be used for catchers when they are on base with 2 outs in an inning for all regular-season league games. The courtesy runner must be a player who is not already in the lineup, except during Unlimited Substitution where the player may be the “last out” of the offensive team.

Dead Ball Situations

 

Foul Ball 

A ball hit outside the foul lines and not caught by a fielder is considered dead, and runners must return to their bases.

Interference

If a batter or runner interferes with the play, the ball is dead, and appropriate penalties are applied.

Balking

A balk by the pitcher results in a dead ball, and runners are awarded one base.

Pitcher Possession

When the pitcher is in possession of the ball and standing on the rubber, the play is dead until the pitcher initiates the pitching motion or attempts a pickoff.

Umpire Calls Time

Anytime the umpire calls "Time," the ball is dead.

Hit by Pitch

If a batter is hit by a pitch, the ball is dead, and the batter is awarded first base.

Overthrows and Out of Play

If a ball is thrown out of play (e.g., over the fence or into the dugout), the ball is dead, and runners are awarded bases according to the rules.

Fair Ball Leaves the Field

If a fair ball leaves the field of play (e.g., a ground-rule double or a home run), the ball is dead, and runners are awarded the appropriate bases.

Injury Time

When a player is injured and the umpire calls time to address the situation, the ball is dead.

 

Forfeits

Will result in the following scores: 6-0 score with the winning team being awarded the win, 18 offensive outs, and 21 defensive outs.

Fewer than 9 players 

Any game where fewer than 9 players are at the diamond within 15 minutes past the designated start of the game will result in a 6-0 forfeit, unless determined to be a scheduling error or the team has communicated an acceptable situation to the host/home team. If 7 or 8 players are present, the game will still be played as an exhibition, and pitch counts will still count in daily/weekly totals. The opposing coach will have the option to loan that team a player(s) to play the game, but that player(s) may not pitch.

Extra Innings

If the game is tied at the completion of regulation (6 innings), an extra inning will be played as a regular inning, starting with the bases empty.

 

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